The ultimate goal for society in a zombie dystopia would be to reclaim the Earth.
Barring this, the ultimate goal for a group of survivors would be to reclaim a self-sustained area of land . . . a stronghold or compound. For this to work (at least until the group had an incredible farming and livestock operation), you have to be able to get in and out for supplies without letting the zombies in or letting them pile up into an ocean of dead?
Every idea I come up with seems to have serious problems:
* A guantlet -- a series of fences or gates that can be opened and closed to keep zombies from getting all the way in. Once vehicles are through, zombies that got into the guanlet can be killed, removed, and burned at your leasure. The same process can be followed when vehiclesz return. The problem seems to still be that the dead would be in a wall at the last gate.
* A hanger or castle -- a building or series of buildings outside the compound accessable through the roofs over the main walls or fences through some makeshift drawbridge or retractable bridge system. Scavenge groups could exit, enter, and onload from the outside buildings without risking the main stronghold. Securing, entering, and exiting these structures seems to be an issue.
* A shell game -- multiple exits used at different times. Zombies are drawn to one door as a team leaves by another. Zombies are cleared from doorways by gun or spear to keep them from piling up. The same exit would not be used over and over. The problem is that zombies would continue to pile up on every exit.
* A zombie sweeper -- a doorway that pushes zombies out as the door is opened without letting them in. The problem is that once you are out, you are in the middle of them and you have to get them back in.
* air drop -- teams are carried out by helicopter and dropped onto the roof of a building to be scavenged. The helicopters pick the teams and supplies back up once they are finished. This could be attempted through a waterfront boat syatem too. The problem is fuel, experienced pilots, and the difficulty of air operations in a hostile zone.
What do you think?
As long as I have nothing, you can never take what's mine. |
You bring up some great points and you have to realize that ANY place you "set up shop" is going to have it's own specific problems to deal with.
I think that Gauntlet idea is a bit more original though.
Any one of the above ideas "could" work, it just takes the manpower to pull it off.
"They drew first blood not me..." (Stallone in Rambo: First Blood)

nice and thought out. i can't really think of anything to add.
Winning isn't a reason to get a reward but one less poke in the eye, while losing gets you two.

I guess i have a bit of a thought...
think of it like a moat except it also acts as the draw bridge,
its a collapsible ground. So the zombies crouding around the damn place
would drop into the pit leaving it clear for at least awhile, enough time to get a vehicle
coming at a decently fast paced speed.
... just and idea.
When they come me and the gun planned a speech,
Only problem is the gun knows just one phrase,
but it handles business.
Good post. Makes me want to game out realistic situations for this... you know: examples?
I was thinking about neck-high moats, too. Create a moat in which the water (we'll assume waste water) is about 5 to 6 feet deep. Zombies, assuming they are swimmers, wallow in... becoming simple target for elimination. Make sure you've designed a slippery, difficult to climb wall, though.
I messed with Texas.
How about an island. If you lived on an island then the undead wouldn't surround you. Then you could launch a boat with a vehicle on it to go to shore and gather supplies. You could land the boat at a different place each time so that zombie wouldn't concentrate on one area. I think I know of a good island for such an operation. After zday it will be marked by a sign reading "nick47topia"!
EDIT
You could also have a top hatch. You would leave the vehicle outside the compound and you wold exit is via a top hatch. You would get into the compound using a ladder. You would fuel the vehicles with a long hose.
Have a nice day!
I like knives.
I'm a cat! MEOW

I think the gauntlet idea would be the most effective, though it has it's downsides... ...Nick47's island idea is a great idea on a temporary scale, but if even one zombie gets onto the island... ...Or even worse, one of your scavengers gets bit and doesn't turn until back on the island, not only do the rots have surprise, but you've also lost at least one of your men... ...PLUS, if it spreads fast enough, you could be screwed out of an escape... ...I'd say stick to the mainland and use a combo Gauntlet/Shell-Game approach...
The Zombie Hunter's Prayer
~As written by lordofthezombies
Let our swords slice through
Let our bullets fly true
Let our foes have no choice
Let our friends rejoice
Let us leave no more
and most importantly let the bodes hit the floor
That is why you institute a quarantine program. When the people get back from the mainland you keep them isolated for a while and check them for bites. As for losing men well that will always be a danger that you face no matter how well your entering or exiting procedures are. When you have people away from the base then there is a greater risk of infection.
Have a nice day!
I like knives.
I'm a cat! MEOW

I am guessing first order of business would be to loot for abandoned boats, otherwise it would be pretty bad to send out your only means of escape from the island. I figure if you have an Island you might as well try to farm and fish and build your own weapons. keep your boat in working order incase you need to escape. otherwise you will end up trapped on the island from your supply team getting eaten, or get shot trying to take other peoples boats, as I can see alot of people comeing up with the same idea "boat = safty". just pointing out a few things to consider, but hey if you have an Island, more power too ya. Personally I would rather go with a steep cliff, or natural isolated places that dont invovle water.
After the twist, you'll feel a snap and the body goes ragdoll on you.
- Brock Samson
The island I am thinking of has plenty of boats. It even has an old fort, a few cannons plenty of gun powder, some old muskets, a bunch of horses, a large forrest, and many other advantages!
Just ask some of the senior membors about my island.
Have a nice day!
I like knives.
I'm a cat! MEOW

Then it should have plenty of people attempting to reclaim their boats, unless you own said equipment, livestock, and property. I know many people that are so attached to their horses that they are the first thing they check on in thunderstorms, if you are attempting to take a horse odds are much better you will get shot. horses are peoples pets, I would defend my dog as much as possible from looters, (assuming she could not take care of them herself) with such value on horses, people knowing they are means of transportation, plus the bond that a person can have with their pet (not to mention any "old west" feelings they may or may not bring up) I will regard horses as traps, I would assume if one is tied up - odds are they are bait for zed or looters. I can't ride one anyway, so the best they would be is more food than I could eat at one time.
(Anyone saying you can ride a horse should note, it takes alot of experience to ride a horse, also a horse is an animal that can defend itself, you get kicked by a horse in a zombie outbreak, you die. You are better off learning to ride a motorcycle on the fly than a horse. I know people that have trained their horses to not allow anyone but themselves to ride them.)
but hey man like I said, if you have thought it all out, more power to you. If you really want to discuss it you could post the location of this nicktopia and everyone could research it and give you the pro's and cons.
After the twist, you'll feel a snap and the body goes ragdoll on you.
- Brock Samson