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Before All Else Fails, Run! Strategies from a Flight-First Perspective
What is the primary skill needed to survive a zombie invasion? An individual may practice superior marksmanship, wear the most fantastic home-built armor, and possess the best maps and equipment. However, if one can't run at least six miles without stopping, one is in a brief, flesh-rending world of hurt. This article will expose some of the disadvantages of dependency on armor, armaments, mechanical transport, and excess gear in general, while illustrating the advantages of using one's ability to assess danger, combined with natural speed and agility to evacuate before the full onslaught of zombies. This article uses The Key Emergency Principle and applies it to a zombie attack. "The key principle, taught in almost all systems is that the individual, be they a lay person or a professional, should assess the situation for Danger. If the situation is too dangerous, the individual must consider whether to approach the scene or leave the area if appropriate."
Some may question the prioritization of agile retreat over sturdy defense. However, this joke speaks to the advantages of a flight-first strategy:
Encumbrance is an evil almost as great as ignorance in the struggle against zombies. A human carrying extra weight with limited mobility creates the ideal opportunity for a zombie: slower prey. They appear to have nearly limitless endurance, and an unquenchable desire for living human flesh. Even if one assumes zombies are slow, shambling, and uncoordinated, the encumbered human then subtracts any advantages of speed and agility (and reduces the possibility of hiding). Therefore, the heavily armed and armored individual is ultimately a can of Spam waiting to be peeled open by the zombie foe. Guns, bullets, and armor are heavy. Ammunition will eventually be expended and then begins a forced retreat, much slower than that of an unencumbered peer. Armor will not only sap energy and coordination, it also greatly increases the possibility that the individual wearing it will hook him- or herself on fencing, windowsills, doorknobs, or any other snag. Every additional object strapped, hooked, or tied down on an individual’s body increases the possibility of tripping or losing one’s balance. Sadly, once a human has fallen, the advantage swings fully to the zombies. Encumbrance also limits escape options and reduces noise discipline. The more armor one wears, the less exits are available. Small windows and gaps, for instance, become impassible. Furthermore, silence is sacrificed because the encumbered individual has so many attachments (such as extra clips, grenades, and armor pieces) that could strike against each other.
Gear dependency is another grave illusion to which a survivor may fall prey. All the gear necessary to survive a zombie attack cannot be worn continuously, unless one is willing to risk ridicule, ostracism and/or incarceration. Unless one is on the S.W.A.T. team, public display of armor and firearms is frowned upon. In more rural regions an individual may be able to have gear more at the ready, however, most of the American population lives in highly urbanized areas. They do not have constant, ready access to necessary survival equipment. For example, residents of Los Angeles who are not cops or gang-members have little to no consistent access to firearms. The hot climate also discourages even the most creative survivalist from wearing armor constantly. Even if one has prepared a bug-out bag, there is no guarantee that the individual will always have it within reach. There are just too many occasions (church, a date, work) where the wearing of firearms and riot gear is unrealistic. One cannot depend only on the proverbial sword and shield. Driving Away: You're on Empty Another assumption is that the survivor will find a car, bike, or, god-willing, a motorcycle readily available when the zombie outbreak occurs. Surprisingly those in rural areas will have a better chance of finding and effectively using motorized escape. For those living in densely populated areas, motorized evacuation will be a very uncertain scenario. Once again, using Los Angeles as an example: L.A. has the highest car density in the United States, but, even without a mass panic, the city’s freeways and streets already suffer from gridlock. It will be so much worse if zombies strike. Those few who do have a vehicle and a clear exit will be willing to fight to keep their advantage. Fighting with other survivors over a car would be extremely costly in time and potential injury. One might own a motorcycle. However, the risks of dying in a traffic accident go up exponentially when on a motorcycle. One may not even be alive to be running away from the undead in the first place. Additionally, there is still the issue of fuel and/or repairs for cars and motorbikes -- at some point they run out of gas and fuel may not be readily available. Bicycles are a great idea. In practice, most American cities are designed in favor of cars over bicycles. Few people use bikes as a primary mode of transportation because of the inherent difficulty and danger (few bike lanes, fast traffic). One is much more likely to be caught commuting in a car when a zombie arrives. If one is fortunate enough to have a bike, repair issues and impassible areas are still a concern. For example, bikes do not run well over broken glass or even loose sand and gravel. Finally, it is also difficult to ascend a stairwell or jump through window riding a bike. That being said, one would be foolish not to use a mechanical advantage: car, bike or otherwise. No matter what mechanical advantage, the point remains the same: an individual can only consistently depend on two things:
The first 30-60 minutes in a zombie-overrun area will be akin to a game of tag. It will be the most important game of tag one has ever played. The rules will be difficult because all zombies will be “it” and the only goal is to avoid their grasp. Killing zombies doesn’t matter in these opening moments. Escape is the only priority. The individual using a Flight-First strategy does not need to be a sprinter. One must be able to run when zombies are present; and jog when they are not. The individual just needs to stay ahead—and avoid being surrounded. These training suggestions below will help prepare one’s mind and body for this method of retreat.
Running a marathon to escape a zombie might seem ridiculous, but if one has the endurance to jog out of the infected area, that individual has a significant advantage over much of the population. The goal is to get off the zombie dinner plate (i.e. crowded city areas) -- go somewhere, anywhere that a zombie isn't. Putting 10, 20, even 30 miles of distance you and the outbreak is one of the best survival strategies. Human beings have a long tradition of distance running that can be resurrected. The mileage covered by members of traditional cultures often sounds astounding. For example, according to Ultramarathoning.com, an adult Apache could travel 50-75 miles per day over rough terrain! However, according to the site, the ability to cover extreme distances was not due to a genetic advantage, rather to life-long conditioning. There are numerous training regimens (more than can possibly be covered here) which can prepare an individual for a marathon (26.2 miles) in five months! The regimens vary widely and are appropriate to different levels of age, experience, and fitness. With careful research one can train to this level without injury. Speed and agility will keep the individual alive for the first Tag You're Dead encounters. But one’s endurance is the likely determinant of initial survival. Then the individual will have time to be concerned about food supply, fuel, water purification, etc. One must keep in mind that into a zombie does not appear to prefer particular individuals. If contact can be broken, a zombie will likely go after easier prey. And, unfortunately, easy prey will be readily available.
The Flight-First individual has shoes, water, cash and a lead. Here are some more items to have in ready reach.
Even the most strident Flight-First strategist will pick up Something to keep zombies out of grabbing reach. There are three categories of weapons to consider, based on encumbrance, availability, and effectiveness.
When it comes to armor, the individual is one of two categories.
Why choose sporting goods stores? The odds of an individual running across some major sporting goods outlet in a populated area are far higher than running across an armory or Army surplus/gun store (except maybe in Texas). Target, Walmart, K-mart, REI, SportsChalet, Big 5, Chicks, etcetera are all examples of store chains that proliferate in the Los Angeles area. Furthermore, one is less likely to be shot at while running willy-nilly into these stores. (See the L.A. Riots. The gun store owners were Very adept at defending their property. WalMart was far less defended). Choose from: Baseball, Hockey, Football, Soccer, Skateboarding, Lacrosse, Paint-Balling, and others. All have some piece of equipment that could be used as a defense against zombie attack. Before selecting from this cornucopia of gear, one must ask two questions:
For example: Although a football helmet provides plenty of coverage, one can't expect to wear it for miles. A better example: Shin guards from soccer or skateboarding. They're reasonably light, and will provide some protection from scratching and biting--and the potential injuries of scrambling through broken windows. Keep in mind a scratch from a zombie is almost as bad as a bite. One may not turn zombie, but the likely infection could be a killer. Furthermore, if other survivors see bloody scratches all over the individual, they are much more likely to shoot for sake of precaution. The ideal, and reasonably available, anti-zombie wear comes from paint balling. The gear is made for simulated combat, is designed to be light, and is resistant enough against bites and clawing. The face mask, elbow/shin/knee guards would all pair excellently with the ad hoc hockey/baseball/skateboarding helmet. Paint ball masks also afford reasonable protection for the eyes, nose and mouth. These areas are crucial. Covering orifices is almost as important as scratch/bite protection since zombie infection appears to be passed through bites and contact with infected fluids. So, for example, while one may have pulled off the best head shot ever, where did that brain matter go? If it was into the individual’s eye; there better be one bullet left. Face masks, goggles, even sun glasses are a must--anything to cover the eyes. One’s nose, mouth and ears should also be lightly covered (i.e. be able to breath and hear, but avoid blood pathogens). It's a difficult compromise. No one runs well with a lot of weight/obstructions on the head and face. But something is needed if a zombie is close. Prioritize limb/hand/foot/face protection over the torso. If a zombie is close enough to be biting at one’s stomach, then it’s already over. Again gaiters/shin/knee guards are needed to get through broken glass windows--and of course to kick a zombie away if necessary. The same goes for arms and hands. One needs gloves (No open fingers!) that provide enough dexterity to fire a weapon. Finally guards up to the elbows are needed to reduce the chance of zombie bites. Armoring from a Flight-First perspective is a difficult balance. Even the smallest amount of additional weight is tiring after a few miles. Armor is a fall back. The individual must be able to run first.
One should have in a Bug-Out Bag.
Otherwise, it’s just an encumbrance. And encumbrance equals death. One’s extra roll of bandages will do little good while the zombie chews off a leg. In conclusion, to prepare from a Flight-First perspective, follow the Key Emergency Principle. If you are in danger, leave the area! |
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Great article.
Nice work, i got a simple training excercise to help your dodge. Its called dodgeball, great pratice.
That's hysterical. I think I must have suppressed some traumatic memories from childhood, to have forgotten to add that one in.
Maybe you were the guy the brutally humiliated after bloating about how good he was and you went into a shock from a crushed ego ?
Anyway the article is great. Really goes a bit against the common belief here that you have to be prepared for years and years at the moment of the outbreak. I personally have a 15kg bug-out bag with the bare essentials and i have two water bottles that weigh 1.24 kg combined. An extra ration of energy bars and quick food would weigh about 2.5 kg and I'm comfortable with running with the weight.
Nope. I was "4 eyes" and really clutzy. At least my childhood chubbiness softened the blows. The emotional scars... well, they never really heal.
Thanks for the remark. Yes, my idea does run counter to a lot of zed-fighting theory. And if I do have a bug-out-bag within reach, of course I'd take it. But there are no guarantees. So I've been trying to find every angle.
I've been posting on the forum about situations where running is not an option--and you have no weapon. Hand-to-hand against a zed? Not fun. But doable.
I was trained as a navy SEAL so I hope I have the skillz to Survive and save lives .
i love this article! and trail-running is one of my favorite things. i'm hope all of that dodging branches, roots, and poison ivy while exhausted and running at high speed on rough ground will be useful when dealing with zed.
my emergency planning revolves very much around mobility. that's why i strongly recommend a large assault pack for a bug-out bag instead of a normal backpack. good assault packs are narrower than backpacks and fit close to your back; they won't get caught/snagged as easily. they're custom designed for holding a light load (~3 days of bare-bones supplies; food, medicine, ammo) and for being worn by troops moving fast and possibly extensively through hostile ground ("assault" - duh). most modern assault packs have built-in camel-back water reservoirs to help eliminate the need for dangling canteens (which slosh loudly when you're trying to be quiet - keep them either 100% full or 100% empty if you need to be quiet) and can really upset your balance on the run because of the water weight swinging around your waist at odd angles.
if you can afford it and are serious, put one bug-out bag in your front closet, and keep another in the trunk of your car so even if you're miles from home you don't have to go back for your stuff. living in LA you should have an earthquake kit in your car and your house anyway; just double your investment and you've got a decent bug-out bag in each.
and i like how you hit on the apache thing. i know i can cover 20-30 miles a day without breaking myself and a city is the last place i want to be spending time with zed. on z-day my first priority would be to get to a less-populous area. because of the lower population, there's a slim chance the community might even have survived mostly intact and be fortifying, since there would have been no swarms, no large mobs, and rural communities tend to pack a lot of heat and have a lot of able-bodied people used to physical work. even if not, the zombie density around z-day would be lower there, and i'd have a couple days to select a GOOD hideout and spend time really fortifying it before there would be any chance of the overflowing from the cities getting to me in great number. that's my thinking. probably flawed in some ways, but that's my plan. i'll walk 75 miles to a smaller town and hole up there for as long as the holing's good. try to work on walling up the entrances to several homes in a residential block (brick over the doors and windows, reinforce wooden fences and make sure there's no way into my perimeter short of explosives or a pickaxe) so that i could use the fenced/walled-in area of enclosed backyards for gardening and planting fruit trees. if i tore down the interior fences and secured 6-8 backyards i could make the canned goods and dried goods stretch a lot longer and eventually grow enough to support myself. because i have to assume an indefinite duration to the crisis. if my perimeter was breached by a big mob though - i'd bug-out again without a second thought. look for a better spotXD
after the first month or two though there's another issue to consider in running (i'm assuming for this consideration that zed is mostly aimless). LA has 16 million souls in it. that's 16 million zed. i figure they wouldn't necessarily stay in the city. they'd probably wander at random after the food was gone. eventually zed's distribution would become roughly even in the cities and in the countryside.
Thanks!. My favorite race in LA is the Mt. Wilson Trail Race, 8.6 miles... 4.3 of nearly running in place on a hill so steep you just want to walk... to be rewarded by 4.3 miles of break-neck lightning speed: a yard's width of trail, cliff on the left, mountain on the right. Good times. Good times.
Definitely agree here. I've never liked the camelbaks much... the draw on the drinking tube never seems to be good.
Or... you could keep the big bag at home, and bring the "fanny pack" (really it's not, a runner's pack is more comfortable and less dorky) in the car, to work, etc.
Glad you're seeing my train of thought. I appear to be preaching to the choir. I've been in a fair amount of marathons, and have seen that people of many ages and fitness levels can cover 26 miles in around seven hours. That's at least daylight. The trick would be to have food and water available.
I think the issue of population density should be high on the list when one considers where/when to fortify, pretty much tied for third with food. Does my base have?
1. Security 2. Water 3. Food/total threat ... heck it is security-related. Maybe it's number One.
Slight disagreement. I think Zed will mass towards prey sources, then randomly fan out. I'm not sure what that'll be. It could be, in the case of Los Angeles, Camp Pendleton. I'm pretty sure this Marine base will hang on for a long time.
I carry about twenty five pounds on my back and shoulders every day. I can move pretty quickly with that amount of weight, so I think I would be able to lug around some extra weight for additional rations. On the flip side, I'm probably one of the slowest people I know. But, I am confident I'd be able to survive.