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Central Troy. Five Minutes from my house. Mad ghetto, son. Drug dealers, thugs, Hell’s Angels, all that crap. City’s poorest, most uneducated portion of the populace makes up this area. And I still have chosen a safe haven in this area. Why? I shall digress.
There is a section of land, approximately a block’s proportions, with several assets that could deem it either valuable of invaluable. The provided picture depicts these assets from an aerial view of the space in which all of the assets are located. Dark gray is a two lane street, often cluttered with parked cars, even without congested traffic. The rest is pretty comprehensive. The white section is basically two lots, located in the large gaps between a few of the buildings, and a whole bunch of other apartment buildings.

A few of these assets can be deemed potentially hazardous for obvious reasons, but there is one unspecific building in which I feel I need to explain. My family’s 2-part home houses both a hard-core army vet, and about 5 or 6 hunting rifles. I plan on carrying these with me at all times (yes, the vet too.) The building in which I hope to reside in is the school adjacent to the church, or possibly even the church.
The Hell's Angels presence can be either beneficial or hazardous to the survivor's cause come Z-Day, all depending on how they decide to respond to the situation. They really won't be answering to anyone, so they can do whatever they want. Biker Gangs can be very dangerous in an apocalyptic scenario (See Mad Max.) However, they have also done a lot for the community by getting rid of the drug dealers. They do their prt for the environment, so who's to say they'll stop after the shit hits the fan? All I know is, either way they pose a serious threat to themselves with those noisy hogs they ride around on. Hearing the dinner bell ring 30 seconds before it shows up, those hogs redefine meals on wheels. If they do perish becuase of their hogs, then they leave behind a very valuable asset to the community: their HQ. Sporting no windows on the ground level and the ground floor being composed of reinforced cinder blocks, that building could admirably hold off any amount of zombies the city could throw at us.
However, until that point, I'm going to stick with St. Patrick's Parochial School. Really thick doors, a gym to keep people/ supplies in, and surrounded by food/ medical/ weapon supplies for immediate garriosn, this place would make a fine safe haven for the first few months. Emptying the corner store of its food, and the food pantry at the rectory, and getting the medical supplies from the clinic, we would have enough supplies to last us a decent amount of time. There may be a few valuable things to be found inside of the police building, even though it is extremely small. I know a Church would seem like a bad place becuase of all the people who would be going in there, but I don't think that it would be so much of a problem in my area. We have two priests for the entire Troy diocese, and we are at jeopordy of losing the Church anywho. Alltogether, for the entire city, there are 600 parishoners divided among about 7 or 8 churches around the area, which is not much t worry about seeing as they may try their own church. If they do try their own church, that leaves St Patrick,s with maybe 40-45 people, most of them old. We won't have to worry that much about overcrowding being a problem.
In the school itself, there are heavy, thick doors and all of the steps excluding the front ones can easily be destroyed. There is an upper level of the school, In which the stairs can be removd to make it extremely hard for a zombie to reach. This place can be heavily fortified, and has plenty of room to store people, supplies, and anything that one might need to survive a zombie apocalypse. The building also has a bunch of old lumber that can be used for either fuel or for barricading. If you can think of anything else that might be considered fo this safe haven, please share it. Also, the Hudson River is two blocks away, if you can think of a role it would play in the apocalyptic scenario.
You lose. |
Well one pro would be ther river you mentioned. I am not too familiar with your area but the river normally has several bennifits. It's fresh water. even if it needs to be purafied its a good source of water and probably fish. You said it's two blocks away. Hopefully most zombies wont cross the river due to hard banks to climb and the current washing them away. SO you should be better protected on that side then just open land.
Next would be the clinic. You might think of the Clinic for your home base. FIrst off if it like the clinics I have worked in it will be already more heavily fortafied then other buildings doe to the drug storage. There will be medical supplies abundent there. Plenty of room and hopefully a cafateria or kitchen of some kind.
Another por most people wont think about may be the hell's angles. That is one group that will have no problem doing what needs to be done. They will have weapons and once they figure out they are zeds they will shoot. The Con of that is the are undicaplined and many of them are criminals. (not putting them down many are very nice guys) But some are not nice guys. They may just shoot anything that moves.
Just a few things to think about.
yer going to need a big one of these

i would like to see a more detailed plan because it seems that you have been working quite hard on it. if i happen to be in your area when the fit hits the shan, i will have to look you up
Yes I too an in the Area. Im in CT along the shore more then an hour from NY. But when z-day hits having a list of people that may have survived will come in handy for obvous reasons.
Do you have any idea what you will be using for communication devices. There are some good ideas about Short wave amd ham raios worth looking at on this site.
I'll try to figure something out. HAM, I think it is, but I honestly don't know anything about it, or where to acquire such a device. Maybe when I'm living by myself I'll make the purchase. That's a good 4 years away.
You lose.
More information would be nice.
Okay, tell me what you'd like to know, and I'll try to fill you in. Being vague about the information you want more of seems a little ironic if you ask me, but you probably wouldn't ask me anyways.
You lose.
The distance between each building in the lower left corner and which direction would the river be in?
More detail needed.
A: Distance from each building to location deamed safe.
B: How many levels do the buildings have in the local area?
C: What type of water-way vehicles are eligable for this river, and where are the shoring points available?
D: Need more detail on layout of area (larger radius).
"The tender fingers of admin are hovering over the ban button; it is our job to keep them there" - Holy Book of Mod
Another detail: Is the river a fresh water source or saltwater source? If it is a salt-water source, you had better learn to de-salinate water. You should find out if the water has aquatic life in it (Could it provide you with a food source?) NIE is right about finding the available water related forms of transport as this may be your saving grace (you know, push come to run away).
I think you have an okay plan. However, i think you are leaving out some definitive logic: If you have had the idea to use these places, don't you think someone else has? I believe you put a little too much trust into the "Angels" next door. If they have any say in it, you will probably be serving them and not leading anyone (hostile non-corporate takeover). I would avoid most of the places you have mentioned.
My thinking is this:
Church: Just because you have few church-goers now doesn't mean people won't "spontaneously" find faith (or what they believe to be a safe haven) in a disaster. In almost every disaster (if not every) in history, a spike in some religion (usually the nearest and most conveniently located) happened and make NO mistake it will happen again.
Police Station: This place is already going to be flooded with "hopeful" survivors seeking safety from "trained leaders." Can you say "Zombie Bait?"
Convience Store (Supermarket, whatever): Again, if you had the idea to raid it, so did others. I think the "Angels" will beat you to it. Personally, I believe you should steer well clear of them.
Schools: Yes, schools have cafeterias attached with food reserves. They also have windows, lots and lots of windows. Often in disasters, government agencies (FEMA) will use schools to house people. Your school will probably already be in use.
Pharmacy: Yeah, great place to visit don't know if I would want to stay there. (Haven't seen the place.) I do think that the medical supplies will be easier to get here than going to a hospital. Just remember though, every single door or window you smash or break into is another entrance for you and anyone (or anything) else that decides to follow you.
Your Home: Why don't you stay here? Just fortify it up. You already have the Veteran and the guns (hopefully the ammo). Start stocking up on non-perishable food items and water. Buy more ammo. Build a fence (if you can do so legally in your town). Get a dog (Good alert system when properly trained and who doesn't love a good pet. Man's Best Friend Gets a Leg Up.Worse come to worse, you could make a meal out of ...well...I will leave that one to your imagination).
You could also build a treehouse in the tree in the back or front yard with some type of bridge to your roof. (I'm not kidding: Zombie Invasion Treehouse)
It think you have based far too much of your strategy on looting and that well is an failing Art.
You should be going with more of the Art of Not Getting Shot.
Also, you let your assumptions get the best of you. Don't do that because it could be detrimental (possibly terminal) to your health.
(You asked what I thought and asked me to take a look, so I gave as honest an opinion as I could. I know that most of these ideas have been addressed in other threads but then again some haven't so thanks to all those who read it all.)
"They drew first blood not me..." (Stallone in Rambo: First Blood)
