fighting for it.


j3ff3rycrouch Posted: Fri, 11/30/2007 - 13:31

Hypothetical situation: You're looting a small store for food and water to take back to your fortified base of operations when another group of humans shows up. After your conversation with them they are not as prepared as you, they have about the same number of people at their base (we'll say each group has ten to fifteen people) but are not as fortified or as armed. You invite them all to your more fortified location, and they refuse. If you let them take what they want it's less food for you and by the sound of it they will be ghouls in the next 48 hours. You know the location to their base, you know how armed they are, there are three in the store with you and your group of five. What now?

form fitting, manuverable clothes, check.
backpack containing food, cold gear, and basic survival tools, check.
1000 rounds of .223, check.
500 rounds of 9mm, check.
one colt AR-15, check.
one browning parabelum 9mm handgun, check.
one sound plan an

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Chilbert Posted: Fri, 11/30/2007 - 14:13
Chilbert's picture

Ohh...delicious topic. Hmm...so I already know where there base is and they will probably be zeds in 48 hours anyway. Give them another oppurtunity to join our group. No reason to kill and possibly have the rest of their bases members retaliate. They have an advantage in that they have to make every shot count so they will probably take more precise shots and try to take you out from further off. I would want to split the supplies 60-40 since we were there first. (First come, first serve). I would let them go but send a scout a little further behind them to watch them and keep my group informed. If they planned to raid us, then we would take the pre-emptive strike approach with sniper teams(4 of my members) . A warning message would be sent in the form of an arrow with paper note reading "I heard you were planning to attack our base, so, I decided to attack first. Goodbye." Then, fire another arrow with a note right at the feet of the person who picked up the first one. This note instructs him to read this aloud "This is your one warning, all members put your weapons down and come out with your hands above your heads. You will not be harmed. However, if you choose to ignore or deny this order, you will be annihilated immediately." If there is someone who wants to be a "HERO" then that person becomes the "EXAMPLE" along with the person next to them by getting a sniper's bullet in their cranium (got that part from the movie Under Siege, thank you Tommy Lee Jones). Then, my attack/capture/sweep group (6 of them) go in and round up the opposing groups forces. From this point, I give them the oppurtunity to join my group or be exiled or killed depending on the person, situation, and their temperament and loyalty issues. (Of course, any obviously infected person will be "dealt with" immediately and all members of opposing force will be quarantined for a period of time to determine infection, all will also be given a good cleaning if supplies permit). In the event that they are not hostile, then I will just keep an eye out for them and make sure they do not get the inclination to get hostile. Plus, if they are turned zed in the next two days, I could just raid their base after the fact and have to face zombies instead of humans. I may even find some survivors that would want to join my side after all. I would rather have no human deaths than a whole slew of them, but if it comes to cracking a few eggs, I am not afraid to make an omelet so to speak.

"They drew first blood not me..." (Stallone in Rambo: First Blood)

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nick47 Posted: Fri, 11/30/2007 - 14:25
nick47's picture

Tell them to shove off because you can controle the situation. If they don't want to join you and you were there first then just take what you need and protect youself.

Have a nice day!

I like knives.

I'm a cat! MEOW
Photo Sharing and Video Hosting at Photobucket

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j3ff3rycrouch Posted: Fri, 11/30/2007 - 15:56

when i first thought of this my "team" and i all agreed, kill them soon as they said no, you have to assume they are as good as dead. take what they have and disappear. other than the ones there, they have no idea where we are. i think every one can agree two groups of people fighting eachother during a great panic (thank you max brooks for your infinite supply of zombie related quims) is a vast waste of resources, but also agree the less ghouls the better.

form fitting, manuverable clothes, check.
backpack containing food, cold gear, and basic survival tools, check.
1000 rounds of .223, check.
500 rounds of 9mm, check.
one colt AR-15, check.
one browning parabelum 9mm handgun, check.
one sound plan an

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Mutant kity1 Posted: Fri, 11/30/2007 - 16:14
Mutant kity1's picture

i would probabaly folo them to theeir base and if they get surrounded by zombies i would run in and help them. I would never leave someone behind even if they made the wrong choice! if they saw me and threatned me though i would leave them be and help anyone else i could.

pyro freak!

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kyle the killa Posted: Fri, 11/30/2007 - 16:29
kyle the killa's picture

shot the fuck out of them

there were 6 billion people on earth when the infection hit kv had a 90% kill rate thats 5.4 billion dead crashed bured out dead. - will smith(i am legand)

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imdragon Posted: Fri, 11/30/2007 - 17:45
imdragon's picture

Chillbert has a good idea, needs work on his approach. Nick47's approach to the situation is closer to what I would do, but his style of communication would create tension.

If these people have their own base and you know where it is, AND they don't know where yours is... there are options.

  1. Grab what you need and get out of there
  2. This is assuming you know that they won't last. More people alive means more resources being gathered. If these people don't stand a chance, then there are resources they can't use after they have expired.
  3. Keep a close eye on these people, you don't know when you may need their help, or they may need yours.

Don't let you guard down, but don't invite trouble if you can avoid it. You need every person living. If they can kill zombies, then they're useful to the cause.

Because the Muppet Show said so.

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fatherOpossum Posted: Fri, 11/30/2007 - 18:11
fatherOpossum's picture

if you're so sue they're going down in the next 48 hours why let them take anything? You outgun them. If you wanted to save them MAKE them come with you.

Plus How do you know they're going to be overrun? Have we intercepted zombie transmissions? Have we deciphered their language of groans and hissing?

I also take a one-time exception to someone's signature here on the grounds that 1500 rounds of .ammunition would A: do you no good without spare magazines B: occupy between 66-102 mags, assuming they're all high-capacity, packed tight...

But then again, who am I kidding? Aren't most of us just gun nuts looking for a socially acceptable outlet?

"Curse your sudden but inevitable betrayal!"

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imdragon Posted: Fri, 11/30/2007 - 18:29
imdragon's picture

I'm pretty much avoiding an unnecessary killing.

Because the Muppet Show said so.

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TheBox Posted: Fri, 11/30/2007 - 19:21
TheBox's picture

ok, killing them is the stupidest idea in my opinion, you kill them equals THIS, you lose ammo, and personnel because there is a VERY VERY small chance that you will walk out of there with all 5 people, and it will draw the attention of their bases personnel to you
if you follow Chilberts idea, its nice but those troops from their base are going to hold a grudge against you and that will ultimately bring the downfall of your base
if the base is as unfortified as you think, give them everything, then camp on a nearby roof with a spotting telescope wait for them to be overrun and the next day, take EVERYTHING, no ammo wasted, no personnel lost, that is if you don't desperately NEED those supplies, if your good for the next 3-7 days, wait

if you NEED it now, then let them take it, and shoot them as they're walking away, likely hood is that their base will believe that it was just survivors shooting zombies since you'll only need 3 shots, or follow them, when they get to their base, note it, camp it, then strike at night if its unfortified you should have no trouble getting in, they'll be poorly organized since they'll be asleep or tired on guard, you shouldn't even need to fire many shots if your quiet enough
thats my little rant
EDIT this is of course after you offer another possibility to join your base

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Eliot - Site Admin Posted: Fri, 11/30/2007 - 20:59
Eliot - Site Admin's picture

TheBox wrote:
killing them is the stupidest idea in my opinion

Yup.

Killing people just because they don't want to listen to you is ridiculous! Unless people are DIRECTLY THREATENING YOUR SAFETY you shouldn't even consider killing them.

Since you are all getting along, be fair with them -- split up the material equally (or proportionally) and keep an eye on them. If they are smart, they'll keep your group in mind and, before they shuffle off the mortal coil, hopefully they'll come find you.

Keep in mind, even if you think they are less prepared, if you have a friend a mile down the road, chances are you can go to them should you need a cup of sugar ... or a friend with a solid wall. Never burn bridges (or fellow survivors) .... (ya' know ... don't burn zombies either) if you can help it.

All that needs to be said is this: FIRE = BAD

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